Thursday, 16 March 2017

Become a Professional Android Developer

In a more globalized world, mobile apps have changed the way we manage market, socialize and entertain. This global connectivity has qualify developers to be key actors in the way the economy is being shaped, by giving them the tools to generate innovative ideas and spread them to the app market.



This is one in all the most reasons why being associate degree humanoid Developer is each satisfying and necessary. Technology may be an aggressive sector of the USA economy and firms area unit longing for new concepts to enhance user expertise and stand out from the competition.

Learning regarding programming and computer code development permits individuals from totally different academic backgrounds to make the knowledgeable profile with extremely in-demand skills.
Businesses area unit investment in apps development.

Both mobile usage and apps markets continue to grow, and tiny businesses have detected the large advantage of being a part of this consumption trend. consistent with a recent survey created by Clutch, nearly half little businesses are seeming to own a mobile app by 2017 or later.


Apps change each massive and tiny businesses to extend sales by giving users fast thanks to accessing the company’s merchandise, produce engagement and enhance client expertise by providing an on the spot interaction with the corporate. It conjointly permits firms to be additional competitive in a very specific market.

Software Applications Development has one in all the simplest job projections for the following decade with a rate of growth of eighteen.8%. consistent with these employment projections, there'll be one hundred thirty-five,300 new positions for App developers by the year 2024.
Android Developers area unit additional demanded

Android has dominated the world smartphone package market share for many years currently. consistent with analysis company Gartner, within the second Quarter of 2016, humanoid diode worldwide new smartphones sales by eighty six.2%.

As a free and open package, humanoid permits app developers to come up with new concepts and work with a large vary of smartphones to open up hardware choices, as firms offer an excellent form of devices to settle on from and high-end devices become cheaper.

Latest Android Studio 2.3

Android Studio a pair of.3 is out there to transfer nowadays. the main target for this unharness is quality enhancements across the IDE. we tend to square measure grateful for all of your feedback to date. we tend to square measure committed to continued to take a position in creating golem Studio quick & seamless for the innumerable golem app developers across the planet.





We square measure most excited regarding the standard enhancements in golem Studio a pair of.3 however you'll notice atiny low set of recent options during this unharness that integrate into every section of your development flow. once planning your app, profit of the updated WebP support for your app pictures and examine the updated ConstraintLayout library support and contraption palette within the Layout Editor. As you're developing, golem Studio encompasses a new App Link Assistant that helps you build and have a consolidated read of your URIs in your app. whereas building and deploying your app, use the updated run buttons for a additional intuitive and reliable Instant Run expertise. Lastly, whereas testing your app with the golem imitator, you currently have correct copy & paste text support.

For additional detail regarding the options we tend to accessorial on high of the standard enhancements golem Studio a pair of.3, examine the list of the new options below:

Build

Instant Run enhancements and UI Changes: As a region of our concentrate on quality, we've got created some vital changes to Instant Run in golem Studio a pair of.3 to form the feature additional reliable. The Run action can currently perpetually cause associate application restart to replicate changes in your code that will need a restart, and therefore the new Apply Changes action can commit to swap the code whereas your app keeps running. The underlying implementation has modified considerably to boost on dependability, and that we have additionally eliminated the startup lag for immediate Run enabled apps. Learn more.











Build Cache: Introduced however disabled by default in golem Studio a pair of.2, Build Cache is associate underlying build optimisation for quicker builds in golem Studio. By caching exploded AARs and pre-dexed external libraries, the new build cached results in quicker clean builds. this can be a user-wide build cache that's currently turned on by default with golem Studio a pair of.3. Learn more.
 





Design:

Chains and Ratios support in Constraint Layout: golem Studio a pair of.3 includes the stable unharness of ConstraintLayout With this unharness of ConstraintLayout, you'll be able to currently chain 2 or additional golem views bi-directionally along to create a bunch on one dimension. this can be useful once you need once you need to put 2 views close however need to unfold them across empty house.






ConstraintLayout additionally supports ratios, that is useful once you need to take care of the ratio of contraption because the containing layout expands and contracts. Learn additional regarding ratios. to boot, each Chains and Ratios in ConstraintLayout will support programmatic making with ConstraintSet genus Apis.

Layout Editor Palette: The updated contraption palette within the Layout Editor permits you to look, kind and filter to seek out widgets for your layouts, and provides you a preview of the contraption before dragging on to the planning surface. Learn more.






Layout Favorites:
you'll be able to currently save your favorite attributes per contraption within the updated Layout Editor properties panel. merely star associate attribute within the advanced panel and it'll seem below the Favorites section.

WebP Support: to assist you save house in your APK, golem Studio will currently generate WebP pictures from PNG assets in your project. The WebP lossless format is up to twenty fifth smaller than a PNG. With golem Studio a pair of.3, you've got a replacement wizard that converts PNG to lossless WebP and additionally permits you to examine lossy WebP cryptography furthermore. Right-click on any non-launcher PNG file to convert to WebP. And if you wish to edit the image, you'll be able to additionally right-click on any WebP enter your project to convert back to PNG.




Develop:

Lint Baseline: With golem Studio a pair of.3, you'll be able to set unresolved lint warnings as a baseline in your project. From that time forward, Lint can report solely new problems. this can be useful if you've got several inheritance lint problems in your app, however simply need to concentrate on fixing new problems.




Test:

golem imitator Copy & Paste: Back by common demand, we tend to accessorial back the Copy & Paste feature to the most recent imitator (v25.3.1). we've got a shared writing board between the golem imitator and host software system, which can enable you to repeat text between each environments. Copy & Paste works with x86 Google API imitator system pictures API Level nineteen (Android four.4 - Kitkat) and better.



Android Studio 2.3 download

Wednesday, 15 March 2017

Best Few Tips for Beginning Android Development

The number of tips is actually 9 so I could have called this "8 Tips for Android Development", but I solve there were already enough articles with that catchy title. 





Here are variety of tips from my personal expertise thus far with mechanical man development. the quantity of tips is really 10, thus I may have referred to as this "Ten Tips for mechanical man Development", however, I patterned there have been already enough articles thereupon catchy title. that rings a bell in my memory lately comedian martyr Carlin:

I have a drag with the Ten Commandments. Here it is: Why ar there ten?...Why not 9, or eleven? I will tell you why. as a result of 10 sounds necessary. 10 sounds official. They knew if they tried eleven, folks would not take them seriously. folks would say, "What're you kiddin' me? The Eleven Commandments? Get the f*** outta here!"

OK, currently that I opened with a joke, let's get into a lot of serious stuff...

1. alternative of IDE
Most of the mechanical man development is focused around Eclipse, though I coded a couple of applications victimization IntelliJ IDEA's Community Edition with none drawback. Personally, I do not care abundantly concerning Eclipse's UI drag-and-drop interface. that is something, however, spectacular. far more work has to be done here.




2. Develop for the plenty
All folks would simply like to use the most recent mechanical man version with all the cool new stuff. sadly, the mechanical man smartphones on the market do not precisely follow the speed of official version releases. thus before diving into committal to writing, do a preliminary check. an associate application written for the older versions works with the newer ones, however, the reverse is in fact not true. At this point, version 2.3 (Gingerbread) remains the dominant one. thus you may need to attend a short while before biting into associate ice-cream sandwich.

3. Forget the copycat, get the important Deal
Forget the copycat. It's painfully slow, and you can only test a limited number of things on it. I use it only to test how my apps look like on bigger screen sizes, and that's about it. So, if you want to save time, use a real device connected via USB. I'd say you actually need two devices since odds are, you'll have to test things like SMS, Bluetooth, and anything else requiring device-to-device communication. Even better if your second device has a different screen size. The more different the devices, the better you can test your app.

4. Don't like XML? Too bad
All of Android's UI is based on XML, which caused most of my initial headaches when I started. Although there are some tools that can assist you with some aspects of the UI, like Action Bar generators (such as the Sherlock, or the one from Johan Nilsson on Github), I am not aware of a complete GUI builder at this time, that would do all the low-level work and not be a Leaky abstraction . All the visual editing tools I tested were buggy or incomplete. If you happen to know a decent one, please let us XML-wary folks know.

5. Use modular UI structure
The amount of XML needed to build a decent UI can become quickly...daunting. Therefore, build components for reuse between different layouts as much as you can, using includes and fragments. Fragments were introduced in version 3.0, but you can download support libraries if you are developing for earlier versions.



6. You need a Designer
Or you need to become one yourself. There are a few online facilities for adding common GUI elements to your app, like the Android Asset Studio, but if that's not enough, you'll need to design your own, adapting for different screen intensities. Be sure to also read the official Android Design guidelines.

7. Use Android-specific solutions where applicable
The Android-specific resolution is sometimes less complicated and/or yields higher performance. Taking multi-threading & asynchronous process as the associate example, think about employing associate IntentService or AsyncTask before staring at the java.util.the concurrent package, though in some cases, the latter may ultimately be the thanks to going.

8. Google remains your friend
Although the number of documentation on the mechanical man developer official website is intensive, it's usually quicker to merely google what you are looking for. As a concrete example, here's a result search on deleting SMS messages on arrival at StackOverflow that offers a lot of insights than the official docs.

9. watch out for Miracle Tools
Without mentioning a particular one, be cautious normally of merchandise that fake to ease smartphone development across the board (Android, iOS and Blackberry RIM, all at the constant time). I'm not speech communication they're all rock, however, take care to check them initially by developing a straightforward nonetheless important app and deploy it on all of them. every show ought to appear as if a native app thereon OS. in fact if you're solely developing an online app for mobile devices, you would like not be too involved by this.

10. All sensible package practices still apply
Test extensively (using Monkey, for example), style for i18N and localization, use style Patterns etc.

Tuesday, 14 March 2017

How did you learn Android development?

It is generally a bad idea to present yourself as an [X] developer (where [X] is a technology of your choice). Likewise, job offers that search for "[X] Developers" are usually the first offers I dismiss.  

The main attribute of all first class developers I know is that they master the main challenges of the job, such as 


  • quickly understanding a problem domain
  • understanding architecture
  • how to gather knowledge
  • how to work with the team
  • how to create APIs
  • edge thinking   


With this in mind, learning a selected technology isn't difficult, however, will still be terribly time overwhelming. therefore however sensible of associate degree investment is it to pay some time learning Android?




TL;DR: I feel it's a decent plan to find out the mechanical man at now. it's well-liked and exhausting to kill.

If you wish to make applications for the overall public, their area unit presently solely 2 massive cross-platform consumer technologies that area unit each highly regarded and area unit gaining in market share. One is that the online stack (HTML/CSS/Javascript etc), the opposite is the mechanical man.

learn Android development


Like the net, mechanical man isn't created for a selected device, or a selected style of device, or a selected package atmosphere for devices. a mechanical man may be a toolkit that firms will use to create package environments. 

Android isn't closely-held or controlled by one company, and it's open supply and unengaged to use by anyone UN agency desires to create a code. A modification in strategy for Google can most likely not kill the platform. A (theoretical) downfall of the smartphone in favor of one thing totally different can most likely not kill the platform.

There area unit presently many totally different device package systems that area unit supported mechanical man. From HTC Sense to Samsung's Nature UI to Facebook Home. The platform is employed for lots additional drawback domains that simply "smartphone apps", or "tablet apps". therefore it's a fairly sensible bet that the platform is going to be around for several additional years to come back.

Friday, 10 March 2017

The Technologies Used for Developing Mobile Apps

There are number of Mobile app development Technologies are today in the trending Mobile App technologies such as

Back-end servers development tools list

1. Altova Mobile Together Server
2. Serving Higher Ed Admissions, Scheduling & more!
API Express
3. IBM MobileFirst Server
4. WebORB Integration Server

Best Front-end development tools list

1. Accelerator
2. Altova MobileTogether
3. Android
4. Appception
5. Ios Sdk and so on
6. Java ME
7. Mendix


A sharp truth is that The Trending mobiles app makes for the Android and iOS Operating system in 2017

For building Hybrid Apps (Web apps) below mentioned software & technologies would be sufficient:

1. Apache Cordova (Phonegap) --> mobile application development framework.

2. Eclipse IDE --> For android Development

3 or XCode (Mac) --> For iOS development.

4.  Genymotion (optional) --> I personally recommend it as the default android emulator is too slow and this one is too fast (must for serious app developers).

5.  Node.js  (Cordova Command line interface tool) --> The command line tool is required to build, deploy and manage Cordova-based applications.  This tool will help you manage, the multi-platform Cordova applications as well as Cordova plugin integration.

6. HTML, CSS, & Javascript knowledge is must build hybrid mobile applications.
The aforementioned software & technologies should be enough for anyone to develop hybrid mobile applications !!



Here are the primary technologies you should be familiar with to produce a mobile app -

1. The Programming languages - For Android and iOS development you should have strong command in Java, Swift, Objective-C and some understanding of HTML, CSS, C, C++ may be required. For database command,  knowledge of SQL or any database language is needed.

2. Development Tools - Some of the majorly manage tools for better mobile apps are Phonegap, Appcelerator, Telerik. If you want to improve a small app with a few characteristic, you can also use DIY mobile app development tools.

3. App Design - To design app, you can use the tools like Marvel, Invision, Sketch Paper etc which produce drag and drop tools to ease the designing process. You can also use the pre-made PSD's or sketches to design the UI elements.